//
//  Tank.swift
//  ShapeSurvival
//
//  Created by Jerry H on 1/15/15.
//  Copyright (c) 2015 HeylmunProgramming. All rights reserved.
//

import Foundation; import SpriteKit;

class Tank: Enemy {
    
    override func setStats() {
        //Tank
        type = 4
        health = 100;
        movespeed = CGFloat(10 + Int(arc4random_uniform(5)))
        facing = true;
        chase = true;
        canBeShot = true;
        rotatesPerSecond = 0.25
        self.xScale = 0.25;
        self.yScale = 0.25;
    }
}